1. Leisure as Big Business
Changing demographics
11th largest industry profits in 2006
Annual revenues of over $100 billion
Triad—amusement, entertainment, recreation leisure activities
Entertainment content—live performances (theatre, musical concerts), interactive experiences (recreation, amusement parks, travel, gaming) and media (m
entertainment fields
Sole distributor of films made by Paramount Pictures and DreamWorks
Many kinds of windows
The second distribution channel of raising additional sales
after watching movie.
Effect economies of scale
Acquiring the bargaining power
With cable TV company, IPTV
Short-term strategies
CO-production strategy
Industrial economic benefits
Cost
3. Introduction of SM Entertainment
SM Entertainment which this paper is investigating in, is representative entertainment producing company, mainly focusing on music industry. It was established in 1995 with male idol group H.O.T., which was exactly what teenage girls were desperate for. H.O.T. had proven to achieve great success. Female idol group by SM, SES also was quite successful, meeting
ⅠEntertainment Industry
1) 엔터테이먼트 산업이란?
엔터테인먼트 산업은 출판, 영화, 게임, 음반, 방송 등과 같은 문화상품의 기획, 출판, 제작, 유통, 소비와 관련한 제반 서비스 산업이다. 우리나라에는 90년대 들어서면서 부각되기 시작했고, 디지털 산업이 발전함에 따라 급속도로 발전하기 시작했으며
BOA alone sold 12.6 million albums being ranked in top 5 28 times on Oricon music chart!
Dong-bang-sin-ki signed a advertising contract with Sogo credit card company.
Girls generation became the first girl group that sold 100,000 albums in shortest period.
SM entertainment’s concert tickets were all sold out in 15min. in France. Fans came out of street and demonstrated in favor of one more c